Simulating cloth

A few demos of the current non-optimized physics engine. The executables can be downloaded here as a zip. The source seems to be lost. All demos use c:/texture.bmp, which is included in the zip. 
The texture should be placed in the root of drive C, since I accidentally build all the executables using that absolute path.

The scenes can generally be rotated using [space] and the sphere can be moved forward and backwards using [a] and [z]

In some of the examples you can see the sphere through the cloth. This is because I accidentally drew the sphere a little larger than its physical representation.

There are a number of different "demos" with different settings to demonstrate various points. They use constraints and over relaxation rather than ordinary springs.


Images from the demos


 






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physicsDemos.zip
(396k)
Thomas Grønneløv,
Apr 12, 2011, 11:45 AM