Simulating cloth

A few demos of the current non-optimized physics engine. The executables can be downloaded here as a zip. The source seems to be lost. All demos use c:/texture.bmp, which is included in the zip. 
The texture should be placed in the root of drive C, since I accidentally build all the executables using that absolute path.

The scenes can generally be rotated using [space] and the sphere can be moved forward and backwards using [a] and [z]

In some of the examples you can see the sphere through the cloth. This is because I accidentally drew the sphere a little larger than its physical representation.

There are a number of different "demos" with different settings to demonstrate various points. They use constraints and over relaxation rather than ordinary springs.

Images from the demos


Thomas Grønneløv,
Apr 12, 2011, 11:45 AM